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path: root/src/KingSystem/GameData/gdtManager.h
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2022-03-04ksys: Add CoreInfo to avoid hardcoding number of cores everywhereLéo Lam
2021-05-05ksys/world: Implement AnimalMasterControllerLéo Lam
2021-05-02ksys/world: Implement more TimeMgr functionsLéo Lam
2021-05-02ksys/gdt: Move FlagHandle to separate headerLéo Lam
To avoid header bloat.
2021-04-22ksys: Fix signature of KingEditorComponent::syncDataLéo Lam
The buffer needs to be mutable. ActorParamMgr modifies it for example
2021-04-07ksys/gdt: Implement more TriggerParam functions and StageInfoLéo Lam
2021-04-04ksys/gdt: Implement Manager::loadShopGameDataInfoLéo Lam
2021-04-04ksys/gdt: Implement more Manager functionsLéo Lam
2021-04-03ksys/gdt: Reorder Manager declarations to better match .cppLéo Lam
2021-04-03ksys/gdt: Implement more Manager functionsLéo Lam
2021-03-27Implement more parts of aocManagerLéo Lam
2021-01-16ksys/gdt: Add some special flag utilsLéo Lam
2020-12-02ksys/act: Implement ActorUtil placement functionsLéo Lam
2020-11-14ksys/utils/byaml: First iteration of implementation.Wildex999
4 Functions are still not fully matching with their inlined functions, and at least one function is still missing.
2020-11-11ksys/gdt: Implement Manager increase functionsLéo Lam
2020-11-11ksys/gdt: Add reset wrappers to Manager and CommonFlagsLéo Lam
2020-11-10ksys/gdt: Fix typoLéo Lam
2020-11-10Fix matching errorsLéo Lam
2020-11-10ksys/gdt: Fix "no check, force" setters for vector flagsLéo Lam
And add the other setters to the CSV.
2020-11-09ksys/gdt: Fix Manager setter wrappers for string typesLéo Lam
2020-11-09ksys/gdt: Add more flag utilitiesLéo Lam
2020-11-08ksys/act: Fix ActorParamMgr struct and add ASSetting stubLéo Lam
2020-11-07ksys/gdt: Add flag setters (by handle and by name)Léo Lam
2020-11-07ksys/gdt: Add flag value getters to ManagerLéo Lam
2020-11-07aoc2: Fix the struct and implement more functionsLéo Lam
2020-11-06ksys/gdt: Add common flagsLéo Lam
2020-11-06ksys/gdt: Implement more Manager functionsLéo Lam
2020-11-04ksys/gdt: Start adding GameDataMgrLéo Lam
2020-11-03ksys/gdt: Make ~Manager the key function to help with dtor matchingLéo Lam
Make syncData a pure virtual function that is overridden in Manager to turn the destructor into the key function. Otherwise, the GOT would be used to load the vtable pointer until syncData is implemented, which is quite inconvenient.
2020-10-18ksys/res: Add GameDataLéo Lam