| Age | Commit message (Collapse) | Author |
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Rename classes and files so that they sort where their code is linked,
and move code that is linked inside another TU into that TU's file.
| Old | New | TU start |
|---|---|---|
| ActorAreaInOutSendMessage | AreaInOutSendMessage | 0x710009fa64 |
| AreaTagAction | AreaActionBase | 0x7100e21e64 |
| sndResource.{h,cpp} | sndSound.{h,cpp} | |
| Code | From | To |
|---|---|---|
| SoundMgr | sndMgr.h | sndSound.h |
| PlayReport | PlayReportMgr.cpp | PlayReport.cpp |
| PlayReport::addPlayTimes, addPosition | PlayReportMgr.cpp | ProductReporter.cpp |
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Co-authored-by: ConorBobbleHat <ConorBobbleHat>
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The wrong overload of agl::utl::Parameter::init was being used.
The one that only takes a name will use the name string for the label
as well; this is not what the original function does, as the label
for all the parameters is set to "" (the empty string).
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