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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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2022-03-01
ksys/phys: Finish SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys: Add constants NumRegular{Entity,Sensor}Layers to reduce magic numbers
Léo Lam
2022-02-28
ksys/phys: Start implementing SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Add more EntityGroupFilter functions
Léo Lam
2022-02-27
Revert "Add #ifdef declarations for NON_MATCHING code"
Léo Lam
2022-02-20
PlacementMap: Add x_0, x_4(); change u16 mStaticCompoundId to s16 mStaticComp...
savage13
2022-02-19
getDragonItemDropPosition (#84)
savage13
2022-02-13
ksys/phys: Add CharacterControllerParam shape creation
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyFromShape (add factory functions)
Léo Lam
2022-02-13
ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-13
Fix matching issue in ksys::phys::motionTypeFromText
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
2022-02-12
ksys/phys: Implement ListShapeRigidBody
Léo Lam
2022-02-12
ksys/phys: Add ListShape
Léo Lam
2022-02-12
ksys/phys: Declare factory functions for SphereShape/SphereRigidBody
Léo Lam
2022-02-10
ksys/phys: Implement PolytopeRigidBody
Léo Lam
2022-02-10
ksys/phys: Implement parts of PolytopeShape::updateHavokShape
Léo Lam
2022-02-10
ksys/phys: Add most of PolytopeShape
Léo Lam
2022-02-09
LowPrioThreadMgr (#82)
Maide
2022-02-09
ksys: Fix typos in SafeDelete comments
Léo Lam
2022-02-09
ksys: Remove unnecessary null checks in SafeDelete
Léo Lam
2022-02-09
ksys: Document safeDelete and safeDeleteArray
Léo Lam
2022-02-08
ksys/act: Fix matching issues in BaseProcJobQue
Léo Lam
2022-02-08
Remove unnecessary usages of sead::StorageFor
Léo Lam
2022-02-07
ksys/phys: Add RigidBodyFromResource
Léo Lam
2022-02-06
ksys/map: Implement PlacementAreaMgr
ThePixelGamer
2022-02-04
ksys/phys: Implement CylinderWaterRigidBody
Léo Lam
2022-02-03
ksys/phys: Start implementing HavokCylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Add CylinderRigidBody
Léo Lam
2022-02-03
ksys/phys: Group shapes into folders to declutter RigidBody/Shape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderShape
Léo Lam
2022-02-03
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody::make
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterShape
Léo Lam
2022-02-01
ksys/phys: Move BoxShapeParam::createShape to BoxShape::make
Léo Lam
2022-02-01
ksys/phys: Finish BoxRigidBody
Léo Lam
2022-01-31
ksys/phys: Finish BoxShapeParam
Léo Lam
2022-01-31
ksys/phys: Mark BoxShapeParam::createShape as const
Léo Lam
2022-01-31
ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
2022-01-30
ksys/phys: Start adding BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Rename WaterCylinder to CylinderWater for consistency
Léo Lam
2022-01-30
ksys/phys: Implement most of RigidBodyFromShape
Léo Lam
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