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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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2022-03-14
ksys/phys: Finish ContactMgr
Léo Lam
2022-03-13
ksys/phys: Add ContactLayerCollisionInfoGroup
Léo Lam
2022-03-13
Fix matching issue in ContactMgr::processImpulseEntries
Léo Lam
2022-03-13
ksys/phys: Add impulse related ContactMgr functions
Léo Lam
2022-03-10
ksys/phys: Add SensorContactListener
Léo Lam
2022-03-10
ksys/phys: Finish EntityContactListener
Léo Lam
2022-03-08
ksys/phys: Remove unnecessary include in physConversions
Léo Lam
2022-03-08
ksys/phys: Deduplicate hkpEntity -> RigidBody getters
Léo Lam
2022-03-08
ksys/phys: Start adding EntityContactListener
Léo Lam
2022-03-08
ksys/phys: Implement ContactMgr::registerContactPoint for queries
Léo Lam
2022-03-08
ksys/phys: Add SphereBasedClosestPointQuery
Léo Lam
2022-03-07
ksys/phys: Start adding ClosestPointQuery and iterator stuff
Léo Lam
2022-03-06
ksys/phys: Move Constraint stuff to a separate folder
Léo Lam
2022-03-06
ksys/phys: Add QueryContactPointInfo
Léo Lam
2022-03-06
ksys/phys: Add more ContactMgr functions
Léo Lam
2022-03-06
ksys/phys: Add CollisionInfoBase::enableLayer/disableLayer
Léo Lam
2022-03-06
ksys/phys: Add ContactPointInfo iterator
Léo Lam
2022-03-06
ksys/phys: Finish LayerContactPointInfo
Léo Lam
2022-03-05
ksys/phys: Implement ContactMgr functions used by ContactListener
Léo Lam
2022-03-05
Use sead::OffsetList::robustRange() when possible to simplify iteration
Léo Lam
2022-03-05
ksys/phys: Finish ContactListener
Léo Lam
2022-03-04
lib: Update sead
Léo Lam
2022-03-04
ksys: Add CoreInfo to avoid hardcoding number of cores everywhere
Léo Lam
2022-03-03
ksys: Move CollisionMasks out of RigidBody so it can be forward declared
Léo Lam
2022-03-03
ksys/phys: Add more ContactListener functions and Havok prereqs
Léo Lam
2022-03-03
ksys/phys: Fix accuracy issue for storeToVec3
Léo Lam
2022-03-02
ksys/phys: ContactPointInfoEx -> ContactLayerContactPointInfo
Léo Lam
2022-03-01
ksys/phys: Add ContactLayerCollisionInfo
Léo Lam
2022-03-01
ksys/phys: Add RigidBody::setCollisionInfo
Léo Lam
2022-03-01
ksys/phys: Unify ContactPointInfo/CollisionInfo with InstanceSet
Léo Lam
2022-03-01
ksys/phys: Add CollisionInfo
Léo Lam
2022-03-01
ksys: Rename RigidContactPoints to match param files
Léo Lam
2022-03-01
ksys/phys: Add some ContactListener prerequisites
Léo Lam
2022-03-01
ksys/phys: SensorCollisionMask layer2 -> ignored_layer
Léo Lam
2022-03-01
ksys/phys: Finish SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys: Add constants NumRegular{Entity,Sensor}Layers to reduce magic numbers
Léo Lam
2022-02-28
ksys/phys: Start implementing SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Add more EntityGroupFilter functions
Léo Lam
2022-02-27
Revert "Add #ifdef declarations for NON_MATCHING code"
Léo Lam
2022-02-20
PlacementMap: Add x_0, x_4(); change u16 mStaticCompoundId to s16 mStaticComp...
savage13
2022-02-19
getDragonItemDropPosition (#84)
savage13
2022-02-13
ksys/phys: Add CharacterControllerParam shape creation
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyFromShape (add factory functions)
Léo Lam
2022-02-13
ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-13
Fix matching issue in ksys::phys::motionTypeFromText
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
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