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#include "Game/AI/Query/queryBranchByDyeColor.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
namespace uking::query {
BranchByDyeColor::BranchByDyeColor(const InitArg& arg) : ksys::act::ai::Query(arg) {}
BranchByDyeColor::~BranchByDyeColor() = default;
int BranchByDyeColor::doQuery() {
auto index = ksys::gdt::getFlag_ColorChange_MaterialIndex();
if (index >= 1 && index <= 15) {
return index;
}
return 0;
}
void BranchByDyeColor::loadParams(const evfl::QueryArg& arg) {}
void BranchByDyeColor::loadParams() {}
} // namespace uking::query
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