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#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h"
#include <evfl/Query.h>
namespace uking::query {
Check100EnemyActiveTiming::Check100EnemyActiveTiming(const InitArg& arg)
: ksys::act::ai::Query(arg) {}
Check100EnemyActiveTiming::~Check100EnemyActiveTiming() = default;
// FIXME: implement
int Check100EnemyActiveTiming::doQuery() {
return -1;
}
void Check100EnemyActiveTiming::loadParams(const evfl::QueryArg& arg) {}
void Check100EnemyActiveTiming::loadParams() {}
} // namespace uking::query
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