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#include "Game/AI/Query/queryCheckAppPoint.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtSpecialFlags.h"
namespace uking::query {
CheckAppPoint::CheckAppPoint(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckAppPoint::~CheckAppPoint() = default;
int CheckAppPoint::doQuery() {
s32 reach = ksys::gdt::getS32ByKey("ReachPointActorDiscoverNum");
s32 use = ksys::gdt::getS32ByKey("App_ExtendUsePoint");
return reach - use > 1;
}
void CheckAppPoint::loadParams(const evfl::QueryArg& arg) {}
void CheckAppPoint::loadParams() {}
} // namespace uking::query
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