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#include "Game/AI/Query/queryCheckDistanceForWarp.h"
#include <evfl/Query.h>
namespace uking::query {
CheckDistanceForWarp::CheckDistanceForWarp(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckDistanceForWarp::~CheckDistanceForWarp() = default;
// FIXME: implement
int CheckDistanceForWarp::doQuery() {
return -1;
}
void CheckDistanceForWarp::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "WarpDestMapName");
loadString(arg.param_accessor, "WarpDestPosName");
}
void CheckDistanceForWarp::loadParams() {
getDynamicParam(&mWarpDestMapName, "WarpDestMapName");
getDynamicParam(&mWarpDestPosName, "WarpDestPosName");
}
} // namespace uking::query
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