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#include "Game/AI/Query/queryCheckDistanceFromPlayer.h"
#include <evfl/query.h>
namespace uking::query {
CheckDistanceFromPlayer::CheckDistanceFromPlayer(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckDistanceFromPlayer::~CheckDistanceFromPlayer() = default;
// FIXME: implement
int CheckDistanceFromPlayer::doQuery() {
return -1;
}
void CheckDistanceFromPlayer::loadParams(const evfl::QueryArg& arg) {
loadFloat(arg.param_accessor, "Border");
}
void CheckDistanceFromPlayer::loadParams() {
getDynamicParam(&mBorder, "Border");
}
} // namespace uking::query
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