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#include "Game/AI/Query/queryCheckFadeState.h"
#include <evfl/query.h>
namespace uking::query {
CheckFadeState::CheckFadeState(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckFadeState::~CheckFadeState() = default;
// FIXME: implement
int CheckFadeState::doQuery() {
return -1;
}
void CheckFadeState::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "FadeType");
loadInt(arg.param_accessor, "State");
}
void CheckFadeState::loadParams() {
getDynamicParam(&mFadeType, "FadeType");
getDynamicParam(&mState, "State");
}
} // namespace uking::query
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