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#include "Game/AI/Query/queryCheckGameDataFloat.h"
#include <evfl/query.h>
namespace uking::query {
CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckGameDataFloat::~CheckGameDataFloat() = default;
// FIXME: implement
int CheckGameDataFloat::doQuery() {
return -1;
}
void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) {
loadFloat(arg.param_accessor, "Value");
loadString(arg.param_accessor, "GameDataFloatName");
loadString(arg.param_accessor, "Operator");
}
void CheckGameDataFloat::loadParams() {
getDynamicParam(&mValue, "Value");
getDynamicParam(&mGameDataFloatName, "GameDataFloatName");
getDynamicParam(&mOperator, "Operator");
}
} // namespace uking::query
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