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#include "Game/AI/Query/queryCheckHorseCustomizeSelect.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
namespace uking::query {
CheckHorseCustomizeSelect::CheckHorseCustomizeSelect(const InitArg& arg)
: ksys::act::ai::Query(arg) {}
CheckHorseCustomizeSelect::~CheckHorseCustomizeSelect() = default;
int CheckHorseCustomizeSelect::doQuery() {
if (ksys::gdt::getFlag_Shop_IsDecide()) {
s32 state = ksys::gdt::getFlag_Shop_CurrentItemState();
if (state == 0)
return 0;
if (state == 0xF)
return 1;
}
return 2;
}
void CheckHorseCustomizeSelect::loadParams(const evfl::QueryArg& arg) {}
void CheckHorseCustomizeSelect::loadParams() {}
} // namespace uking::query
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