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#include "Game/AI/Query/queryCheckItemShopPorchVacancy.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
CheckItemShopPorchVacancy::CheckItemShopPorchVacancy(const InitArg& arg)
: ksys::act::ai::Query(arg) {}
CheckItemShopPorchVacancy::~CheckItemShopPorchVacancy() = default;
int CheckItemShopPorchVacancy::doQuery() {
auto* gdm = ksys::gdt::Manager::instance();
if (gdm != nullptr) {
int item_state = -1;
if (gdm->getParam().get().getS32(&item_state, "Shop_CurrentItemState") &&
(item_state == 7)) {
return 0;
}
}
return 1;
}
void CheckItemShopPorchVacancy::loadParams(const evfl::QueryArg& arg) {}
void CheckItemShopPorchVacancy::loadParams() {}
} // namespace uking::query
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