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#include "Game/AI/Query/queryCheckItemShopSelectBuy.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
CheckItemShopSelectBuy::CheckItemShopSelectBuy(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckItemShopSelectBuy::~CheckItemShopSelectBuy() = default;
int CheckItemShopSelectBuy::doQuery() {
auto* gdm = ksys::gdt::Manager::instance();
if (gdm != nullptr) {
int screen_type = -1;
if (gdm->getParam().get().getS32(&screen_type, "Shop_ScreenType")) {
return screen_type != 1;
}
}
return 0;
}
void CheckItemShopSelectBuy::loadParams(const evfl::QueryArg& arg) {}
void CheckItemShopSelectBuy::loadParams() {}
} // namespace uking::query
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