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#include "Game/AI/Query/queryCheckWeaponVacancyItem.h"
#include <evfl/query.h>
namespace uking::query {
CheckWeaponVacancyItem::CheckWeaponVacancyItem(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckWeaponVacancyItem::~CheckWeaponVacancyItem() = default;
// FIXME: implement
int CheckWeaponVacancyItem::doQuery() {
return -1;
}
void CheckWeaponVacancyItem::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "Count");
}
void CheckWeaponVacancyItem::loadParams() {
getDynamicParam(&mCount, "Count");
}
} // namespace uking::query
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