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#include "Game/AI/Query/queryCompareGameDataInt.h"
#include <evfl/query.h>
#include <functional>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
CompareGameDataInt::CompareGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CompareGameDataInt::~CompareGameDataInt() = default;
int CompareGameDataInt::doQuery() {
int flag_value_a = 0;
int flag_value_b = 0;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt)
return 0;
if (!gdt->getParamBypassPerm().get().getS32(&flag_value_a, mGameDataIntName_A))
return 0;
if (!gdt->getParamBypassPerm().get().getS32(&flag_value_b, mGameDataIntName_B))
return 0;
const auto invert = std::logical_not<>();
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return invert(flag_value_a == flag_value_b);
if (op == "NotEqual")
return invert(flag_value_a != flag_value_b);
if (op == "GreaterThan")
return invert(flag_value_a > flag_value_b);
if (op == "GreaterThanOrEqualTo")
return invert(flag_value_a >= flag_value_b);
if (op == "LessThan")
return invert(flag_value_a < flag_value_b);
if (op == "LessThanOrEqualTo")
return invert(flag_value_a <= flag_value_b);
return 0;
}
void CompareGameDataInt::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "GameDataIntName_A");
loadString(arg.param_accessor, "GameDataIntName_B");
loadString(arg.param_accessor, "Operator");
}
void CompareGameDataInt::loadParams() {
getDynamicParam(&mGameDataIntName_A, "GameDataIntName_A");
getDynamicParam(&mGameDataIntName_B, "GameDataIntName_B");
getDynamicParam(&mOperator, "Operator");
}
} // namespace uking::query
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