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#include "Game/AI/Query/queryCountFlag4.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
CountFlag4::CountFlag4(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CountFlag4::~CountFlag4() = default;
int CountFlag4::doQuery() {
auto* gdm = ksys::gdt::Manager::instance();
if (gdm == nullptr)
return 0;
bool x = false;
int result = 0;
auto isOn = [&](const sead::SafeString& s) {
return gdm->getParamBypassPerm().get().getBool(&x, s) && x;
};
if (!mGameDataFlagNo0.isEmpty())
result += isOn(mGameDataFlagNo0);
if (!mGameDataFlagNo1.isEmpty())
result += isOn(mGameDataFlagNo1);
if (!mGameDataFlagNo2.isEmpty())
result += isOn(mGameDataFlagNo2);
if (!mGameDataFlagNo3.isEmpty())
result += isOn(mGameDataFlagNo3);
if (!mGameDataFlagNo4.isEmpty())
result += isOn(mGameDataFlagNo4);
return result;
}
void CountFlag4::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "GameDataFlagNo0");
loadString(arg.param_accessor, "GameDataFlagNo1");
loadString(arg.param_accessor, "GameDataFlagNo2");
loadString(arg.param_accessor, "GameDataFlagNo3");
loadString(arg.param_accessor, "GameDataFlagNo4");
}
void CountFlag4::loadParams() {
getDynamicParam(&mGameDataFlagNo0, "GameDataFlagNo0");
getDynamicParam(&mGameDataFlagNo1, "GameDataFlagNo1");
getDynamicParam(&mGameDataFlagNo2, "GameDataFlagNo2");
getDynamicParam(&mGameDataFlagNo3, "GameDataFlagNo3");
getDynamicParam(&mGameDataFlagNo4, "GameDataFlagNo4");
}
} // namespace uking::query
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