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#include "Game/AI/Query/queryEnemyRestLifeRate.h"
#include <evfl/Query.h>
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::query {
EnemyRestLifeRate::EnemyRestLifeRate(const InitArg& arg) : ksys::act::ai::Query(arg) {}
EnemyRestLifeRate::~EnemyRestLifeRate() = default;
int EnemyRestLifeRate::doQuery() {
s32* life = mActor->getLife();
float value;
if (life != nullptr)
value = *life;
else
value = 1.0f;
return mActor->getMaxLife() * *mCheckRate <= value;
}
void EnemyRestLifeRate::loadParams(const evfl::QueryArg& arg) {
loadFloat(arg.param_accessor, "CheckRate");
}
void EnemyRestLifeRate::loadParams() {
getDynamicParam(&mCheckRate, "CheckRate");
}
} // namespace uking::query
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