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#include "Game/AI/Query/queryHasArmorAlreadyDyed.h"
#include <evfl/Query.h>
#include "Game/UI/uiPauseMenuDataMgr.h"
namespace uking::query {
HasArmorAlreadyDyed::HasArmorAlreadyDyed(const InitArg& arg) : ksys::act::ai::Query(arg) {}
HasArmorAlreadyDyed::~HasArmorAlreadyDyed() = default;
int HasArmorAlreadyDyed::doQuery() {
auto* pm = ui::PauseMenuDataMgr::instance();
if (pm == nullptr)
return 0;
return pm->countAlreadyDyedArmor() > 0;
}
void HasArmorAlreadyDyed::loadParams(const evfl::QueryArg& arg) {}
void HasArmorAlreadyDyed::loadParams() {}
} // namespace uking::query
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