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#include "Game/AI/Query/queryHasEnoughPayment.h"
#include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
HasEnoughPayment::HasEnoughPayment(const InitArg& arg) : ksys::act::ai::Query(arg) {}
HasEnoughPayment::~HasEnoughPayment() = default;
int HasEnoughPayment::doQuery() {
auto* gdm = ksys::gdt::Manager::instance();
if (gdm != nullptr) {
s32 state = -1;
if (!gdm->getParam().get().getS32(&state, "Shop_CurrentItemState"))
return 1;
if (state == 2 || state == 3)
return 0;
}
return 1;
}
void HasEnoughPayment::loadParams(const evfl::QueryArg& arg) {}
void HasEnoughPayment::loadParams() {}
} // namespace uking::query
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