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#include "Game/AI/Query/queryIsPlayerGrounded.h"
#include <evfl/query.h>
namespace uking::query {
IsPlayerGrounded::IsPlayerGrounded(const InitArg& arg) : ksys::act::ai::Query(arg) {}
IsPlayerGrounded::~IsPlayerGrounded() = default;
// FIXME: implement
int IsPlayerGrounded::doQuery() {
return -1;
}
void IsPlayerGrounded::loadParams(const evfl::QueryArg& arg) {}
void IsPlayerGrounded::loadParams() {}
} // namespace uking::query
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