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#include "Game/AI/Query/queryIsRest.h"
#include <evfl/Query.h>
namespace uking::query {
IsRest::IsRest(const InitArg& arg) : ksys::act::ai::Query(arg) {}
IsRest::~IsRest() = default;
// FIXME: implement
int IsRest::doQuery() {
return -1;
}
void IsRest::loadParams(const evfl::QueryArg& arg) {}
void IsRest::loadParams() {}
} // namespace uking::query
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