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#include "Game/AI/Query/queryRandomChoiceExceptOnFlag.h"
#include <evfl/query.h>
namespace uking::query {
RandomChoiceExceptOnFlag::RandomChoiceExceptOnFlag(const InitArg& arg)
: ksys::act::ai::Query(arg) {}
RandomChoiceExceptOnFlag::~RandomChoiceExceptOnFlag() = default;
// FIXME: implement
int RandomChoiceExceptOnFlag::doQuery() {
return -1;
}
void RandomChoiceExceptOnFlag::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "CheckFlag0");
loadString(arg.param_accessor, "CheckFlag1");
loadString(arg.param_accessor, "CheckFlag2");
loadString(arg.param_accessor, "CheckFlag3");
loadString(arg.param_accessor, "CheckFlag4");
loadString(arg.param_accessor, "CheckFlag5");
loadString(arg.param_accessor, "CheckFlag6");
loadString(arg.param_accessor, "CheckFlag7");
loadString(arg.param_accessor, "CheckFlag8");
loadString(arg.param_accessor, "CheckFlag9");
}
void RandomChoiceExceptOnFlag::loadParams() {
getDynamicParam(&mCheckFlag0, "CheckFlag0");
getDynamicParam(&mCheckFlag1, "CheckFlag1");
getDynamicParam(&mCheckFlag2, "CheckFlag2");
getDynamicParam(&mCheckFlag3, "CheckFlag3");
getDynamicParam(&mCheckFlag4, "CheckFlag4");
getDynamicParam(&mCheckFlag5, "CheckFlag5");
getDynamicParam(&mCheckFlag6, "CheckFlag6");
getDynamicParam(&mCheckFlag7, "CheckFlag7");
getDynamicParam(&mCheckFlag8, "CheckFlag8");
getDynamicParam(&mCheckFlag9, "CheckFlag9");
}
} // namespace uking::query
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