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#include "Game/Actor/AI/aiAirOctaState.h"
namespace uking::ai {
AirOctaState::AirOctaState(const InitArg& arg) : EnemyRoot(arg) {}
AirOctaState::~AirOctaState() = default;
bool AirOctaState::init_(sead::Heap* heap) {
return EnemyRoot::init_(heap);
}
void AirOctaState::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRoot::enter_(params);
}
void AirOctaState::leave_() {
EnemyRoot::leave_();
}
void AirOctaState::loadParams_() {
EnemyRoot::loadParams_();
getStaticParam(&mRopeGravityFactor_s, "RopeGravityFactor");
getStaticParam(&mBalloonMassRatio_s, "BalloonMassRatio");
getStaticParam(&mWindForceScale_s, "WindForceScale");
getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr");
}
} // namespace uking::ai
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