blob: 66708d7f4616bed509fa64c14801be7fecc4804f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class AmbushableWeaponShoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(AmbushableWeaponShoot, ksys::act::ai::Ai)
public:
explicit AmbushableWeaponShoot(const InitArg& arg);
~AmbushableWeaponShoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x38
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::ai
|