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#pragma once
#include "Game/Actor/AI/aiAnimalRndMove.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class AnimalRoam : public AnimalRndMove {
SEAD_RTTI_OVERRIDE(AnimalRoam, AnimalRndMove)
public:
explicit AnimalRoam(const InitArg& arg);
~AnimalRoam() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0xa8
const int* mFinishChangeCount_s{};
// static_param at offset 0xb0
const float* mLimitRadius_s{};
// static_param at offset 0xb8
const float* mChangeWaitRate_s{};
// static_param at offset 0xc0
const float* mFramesStuckOnTerrainAction_s{};
// static_param at offset 0xc8
const bool* mIsSendGoalPos_s{};
// static_param at offset 0xd0
const bool* mCheckValidStartPos_s{};
// static_param at offset 0xd8
const bool* mCheckLOS_s{};
};
} // namespace uking::ai
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