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#include "Game/Actor/AI/aiAnimalRushAttack.h"
namespace uking::ai {
AnimalRushAttack::AnimalRushAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AnimalRushAttack::~AnimalRushAttack() = default;
bool AnimalRushAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AnimalRushAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AnimalRushAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void AnimalRushAttack::loadParams_() {
getStaticParam(&mUpdateTargetPosTime_s, "UpdateTargetPosTime");
getStaticParam(&mAttackPosOffsetLength_s, "AttackPosOffsetLength");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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