blob: df8542b1257a0363c362862de7a1a40c596d4f9b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
#include "Game/Actor/AI/aiAssassinBossBattle.h"
namespace uking::ai {
AssassinBossBattle::AssassinBossBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AssassinBossBattle::~AssassinBossBattle() = default;
bool AssassinBossBattle::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AssassinBossBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AssassinBossBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void AssassinBossBattle::loadParams_() {
getStaticParam(&mRetFrmDmgAtkTimer_s, "RetFrmDmgAtkTimer");
getStaticParam(&mIntervalIntensity_s, "IntervalIntensity");
getStaticParam(&mHomeDist_s, "HomeDist");
getStaticParam(&mBattleDist_s, "BattleDist");
getStaticParam(&mDyingLifeRatio_s, "DyingLifeRatio");
getStaticParam(&mBattleDistSecond_s, "BattleDistSecond");
getStaticParam(&mAnchorName_s, "AnchorName");
getStaticParam(&mReturnHeight_s, "ReturnHeight");
}
} // namespace uking::ai
|