blob: c62a83f175291fc04b9d8c80539bd8df226dde1b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#pragma once
#include "Game/Actor/AI/aiAssassinBossRootBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class AssassinBossRoot : public AssassinBossRootBase {
SEAD_RTTI_OVERRIDE(AssassinBossRoot, AssassinBossRootBase)
public:
explicit AssassinBossRoot(const InitArg& arg);
~AssassinBossRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x2b0
const int* mIronBallNum_s{};
// static_param at offset 0x2b8
const int* mBattleAvoidNum_s{};
};
} // namespace uking::ai
|