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#include "Game/Actor/AI/aiAttackGraveChase.h"
namespace uking::ai {
AttackGraveChase::AttackGraveChase(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AttackGraveChase::~AttackGraveChase() = default;
bool AttackGraveChase::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AttackGraveChase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AttackGraveChase::leave_() {
ksys::act::ai::Ai::leave_();
}
void AttackGraveChase::loadParams_() {
getStaticParam(&mActionTime_s, "ActionTime");
getStaticParam(&mNearTime_s, "NearTime");
getStaticParam(&mEndHeight_s, "EndHeight");
getStaticParam(&mEndNear_s, "EndNear");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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