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#pragma once
#include "Game/Actor/AI/aiEnemyNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class AwnSeal : public EnemyNormal {
SEAD_RTTI_OVERRIDE(AwnSeal, EnemyNormal)
public:
explicit AwnSeal(const InitArg& arg);
~AwnSeal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x3d0
const bool* mSealedSight_s{};
// static_param at offset 0x3d8
const bool* mSealedHearing_s{};
// static_param at offset 0x3e0
const bool* mSealedTerror_s{};
// static_param at offset 0x3e8
const bool* mSealedWorry_s{};
};
} // namespace uking::ai
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