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path: root/src/Game/Actor/AI/aiAwnSeal.h
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#pragma once

#include "Game/Actor/AI/aiEnemyNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"

namespace uking::ai {

class AwnSeal : public EnemyNormal {
    SEAD_RTTI_OVERRIDE(AwnSeal, EnemyNormal)
public:
    explicit AwnSeal(const InitArg& arg);
    ~AwnSeal() override;

    bool init_(sead::Heap* heap) override;
    void enter_(ksys::act::ai::InlineParamPack* params) override;
    void leave_() override;
    void loadParams_() override;

protected:
    // static_param at offset 0x3d0
    const bool* mSealedSight_s{};
    // static_param at offset 0x3d8
    const bool* mSealedHearing_s{};
    // static_param at offset 0x3e0
    const bool* mSealedTerror_s{};
    // static_param at offset 0x3e8
    const bool* mSealedWorry_s{};
};

}  // namespace uking::ai