blob: 2efae1fb3bb099d44bb6d0e287a26457c08c9de6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#include "Game/Actor/AI/aiBackStepAndAttack.h"
namespace uking::ai {
BackStepAndAttack::BackStepAndAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
BackStepAndAttack::~BackStepAndAttack() = default;
bool BackStepAndAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void BackStepAndAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void BackStepAndAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void BackStepAndAttack::loadParams_() {
getStaticParam(&mBackStepMax_s, "BackStepMax");
getStaticParam(&mTurnRepeatMax_s, "TurnRepeatMax");
getStaticParam(&mBackStepMinDist_s, "BackStepMinDist");
getStaticParam(&mBackStepDist_s, "BackStepDist");
getStaticParam(&mFrontAngle_s, "FrontAngle");
getStaticParam(&mNoBackStepRange_s, "NoBackStepRange");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
|