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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class BocoblinBackStepAttack : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(BocoblinBackStepAttack, ksys::act::ai::Ai)
public:
explicit BocoblinBackStepAttack(const InitArg& arg);
~BocoblinBackStepAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x38
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x40
int* mAttackPer_d{};
};
} // namespace uking::ai
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