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#include "Game/Actor/AI/aiBoxWaterRoot.h"
namespace uking::ai {
BoxWaterRoot::BoxWaterRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
BoxWaterRoot::~BoxWaterRoot() = default;
bool BoxWaterRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void BoxWaterRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void BoxWaterRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void BoxWaterRoot::loadParams_() {
getMapUnitParam(&mWaterMaterial_m, "WaterMaterial");
getMapUnitParam(&mFlowSpeedFactor_m, "FlowSpeedFactor");
getMapUnitParam(&mWaterfallRadius_m, "WaterfallRadius");
getMapUnitParam(&mWaterfallLength_m, "WaterfallLength");
getMapUnitParam(&mWaterfallThickness_m, "WaterfallThickness");
getMapUnitParam(&mWaterfallAngle_m, "WaterfallAngle");
getMapUnitParam(&mSoundInDoorType_m, "SoundInDoorType");
}
} // namespace uking::ai
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