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#include "Game/Actor/AI/aiChaseSound.h"
namespace uking::ai {
ChaseSound::ChaseSound(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
ChaseSound::~ChaseSound() = default;
void ChaseSound::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void ChaseSound::leave_() {
ksys::act::ai::Ai::leave_();
}
void ChaseSound::loadParams_() {
getStaticParam(&mTargetUpdateIntervalMin_s, "TargetUpdateIntervalMin");
getStaticParam(&mTargetUpdateIntervalMax_s, "TargetUpdateIntervalMax");
getStaticParam(&mNearDist_s, "NearDist");
getStaticParam(&mTurnDir_s, "TurnDir");
getStaticParam(&mUseViewPointSimpleOffset_s, "UseViewPointSimpleOffset");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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