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#include "Game/Actor/AI/aiCheckLineOfSightSelector.h"
namespace uking::ai {
CheckLineOfSightSelector::CheckLineOfSightSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
CheckLineOfSightSelector::~CheckLineOfSightSelector() = default;
bool CheckLineOfSightSelector::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void CheckLineOfSightSelector::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void CheckLineOfSightSelector::leave_() {
ksys::act::ai::Ai::leave_();
}
void CheckLineOfSightSelector::loadParams_() {
getStaticParam(&mDirectionNum_s, "DirectionNum");
getStaticParam(&mDirectionAngle_s, "DirectionAngle");
getStaticParam(&mDistance_s, "Distance");
getStaticParam(&mRadiusScale_s, "RadiusScale");
}
} // namespace uking::ai
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