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#pragma once
#include "Game/Actor/AI/aiWithoutWeaponArrow.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class ChildDeviceReflectArrow : public WithoutWeaponArrow {
SEAD_RTTI_OVERRIDE(ChildDeviceReflectArrow, WithoutWeaponArrow)
public:
explicit ChildDeviceReflectArrow(const InitArg& arg);
~ChildDeviceReflectArrow() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x140
const int* mReflectCountMax_s{};
// static_param at offset 0x148
const float* mReflectAimSpeed_s{};
// static_param at offset 0x150
const float* mReflectAccel_s{};
};
} // namespace uking::ai
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