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#include "Game/Actor/AI/aiDogNormal.h"
namespace uking::ai {
DogNormal::DogNormal(const InitArg& arg) : DomesticNormal(arg) {}
DogNormal::~DogNormal() = default;
bool DogNormal::init_(sead::Heap* heap) {
return DomesticNormal::init_(heap);
}
void DogNormal::enter_(ksys::act::ai::InlineParamPack* params) {
DomesticNormal::enter_(params);
}
void DogNormal::leave_() {
DomesticNormal::leave_();
}
void DogNormal::loadParams_() {
DomesticNormal::loadParams_();
getStaticParam(&mNumFriendlyFoodForLeadTreasure_s, "NumFriendlyFoodForLeadTreasure");
getStaticParam(&mMaxFollowDist_s, "MaxFollowDist");
getStaticParam(&mMaxFollowFriendDecayRate_s, "MaxFollowFriendDecayRate");
getStaticParam(&mFoodFriendRate_s, "FoodFriendRate");
getStaticParam(&mFoodFriendDist_s, "FoodFriendDist");
getStaticParam(&mNearFriendRate_s, "NearFriendRate");
getStaticParam(&mNearFriendDist_s, "NearFriendDist");
getStaticParam(&mFarFriendDecayRate_s, "FarFriendDecayRate");
getStaticParam(&mFarFriendDist_s, "FarFriendDist");
getStaticParam(&mFarFriendFriendlyDist_s, "FarFriendFriendlyDist");
getStaticParam(&mAttackFriendDecayRate_s, "AttackFriendDecayRate");
getStaticParam(&mFriendTickRate_s, "FriendTickRate");
getStaticParam(&mNoMoveFriendDecayRate_s, "NoMoveFriendDecayRate");
getStaticParam(&mNoMoveThreshold_s, "NoMoveThreshold");
getStaticParam(&mFramesKeepMaxFriendly_s, "FramesKeepMaxFriendly");
getStaticParam(&mFramesStayAfterLead_s, "FramesStayAfterLead");
getStaticParam(&mAngleTurnToPlayer_s, "AngleTurnToPlayer");
}
} // namespace uking::ai
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