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#pragma once
#include "Game/Actor/AI/aiDomesticNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DogNormal : public DomesticNormal {
SEAD_RTTI_OVERRIDE(DogNormal, DomesticNormal)
public:
explicit DogNormal(const InitArg& arg);
~DogNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x3a0
const int* mNumFriendlyFoodForLeadTreasure_s{};
// static_param at offset 0x3a8
const float* mMaxFollowDist_s{};
// static_param at offset 0x3b0
const float* mMaxFollowFriendDecayRate_s{};
// static_param at offset 0x3b8
const float* mFoodFriendRate_s{};
// static_param at offset 0x3c0
const float* mFoodFriendDist_s{};
// static_param at offset 0x3c8
const float* mNearFriendRate_s{};
// static_param at offset 0x3d0
const float* mNearFriendDist_s{};
// static_param at offset 0x3d8
const float* mFarFriendDecayRate_s{};
// static_param at offset 0x3e0
const float* mFarFriendDist_s{};
// static_param at offset 0x3e8
const float* mFarFriendFriendlyDist_s{};
// static_param at offset 0x3f0
const float* mAttackFriendDecayRate_s{};
// static_param at offset 0x3f8
const float* mFriendTickRate_s{};
// static_param at offset 0x400
const float* mNoMoveFriendDecayRate_s{};
// static_param at offset 0x408
const float* mNoMoveThreshold_s{};
// static_param at offset 0x410
const float* mFramesKeepMaxFriendly_s{};
// static_param at offset 0x418
const float* mFramesStayAfterLead_s{};
// static_param at offset 0x420
const float* mAngleTurnToPlayer_s{};
};
} // namespace uking::ai
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