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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DoorRoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(DoorRoot, ksys::act::ai::Ai)
public:
explicit DoorRoot(const InitArg& arg);
~DoorRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mCloseWaitFrame_s{};
// static_param at offset 0x40
const bool* mIsCheckBack_s{};
// static_param at offset 0x48
sead::SafeString mOpen_L_AS_s{};
// static_param at offset 0x58
sead::SafeString mOpen_R_AS_s{};
// static_param at offset 0x68
sead::SafeString mClose_L_AS_s{};
// static_param at offset 0x78
sead::SafeString mClose_R_AS_s{};
// map_unit_param at offset 0x88
sead::SafeString mNpcCanOpenFlag_m{};
// aitree_variable at offset 0x98
bool* mIsOpenDoor_a{};
// aitree_variable at offset 0xa0
bool* mIsOpenToInside_a{};
};
} // namespace uking::ai
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