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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyBaseFindPlayer : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyBaseFindPlayer, ksys::act::ai::Ai)
public:
explicit EnemyBaseFindPlayer(const InitArg& arg);
~EnemyBaseFindPlayer() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mSurpriseAttackPer_s{};
// static_param at offset 0x40
const int* mWeaponIdx_s{};
// static_param at offset 0x48
const int* mLostTimer_s{};
// static_param at offset 0x50
const int* mSurpriseAttackTime_s{};
// static_param at offset 0x58
const int* mSurpriseAttackTimeRand_s{};
// static_param at offset 0x60
const int* mRerouteTimeMin_s{};
// static_param at offset 0x68
const int* mRerouteTimeMax_s{};
// static_param at offset 0x70
const int* mRestreintTime_s{};
// static_param at offset 0x78
const int* mRetTiredFromTime_s{};
// static_param at offset 0x80
const float* mSurpriseAttackRange_s{};
// static_param at offset 0x88
const float* mAttackRange_s{};
// static_param at offset 0x90
const float* mAttackVMin_s{};
// static_param at offset 0x98
const float* mAttackVMax_s{};
// static_param at offset 0xa0
const float* mSwiftAttackVMin_s{};
// static_param at offset 0xa8
const float* mSwiftAttackVMax_s{};
// static_param at offset 0xb0
const float* mRestreintTiredDist_s{};
// static_param at offset 0xb8
const float* mForceFirstAttackDist_s{};
// static_param at offset 0xc0
const float* mRetForceFirstAttackDist_s{};
// static_param at offset 0xc8
const float* mPathTooLongDist_s{};
// static_param at offset 0xd0
const float* mNoSearchFromTiredDist_s{};
// aitree_variable at offset 0xd8
bool* mIsTryingReturnRestreint_a{};
};
} // namespace uking::ai
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