blob: d4554e26c0ad77ea1985dd87dcaf56a30050df2c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyBattle : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyBattle, ksys::act::ai::Ai)
public:
explicit EnemyBattle(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mRetFrmGrdAtkTimer_s{};
// static_param at offset 0x40
const int* mRetFrmGrdAtkPrcTimer_s{};
// static_param at offset 0x48
const int* mRetFrmDmgAtkTimer_s{};
// static_param at offset 0x50
const int* mGlobalNoAtkTime_s{};
// static_param at offset 0x58
const int* mGlobalNoAtkTimeRnd_s{};
// static_param at offset 0x60
const float* mAttackAngle_s{};
// static_param at offset 0x68
const float* mAttackIntervalIntensity_s{};
// static_param at offset 0x70
const float* mDisplayCheckRadius_s{};
// static_param at offset 0x78
const bool* mIsUpdateNoticeState_s{};
// static_param at offset 0x80
const bool* mIsCheckLineReachable_s{};
};
} // namespace uking::ai
|