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path: root/src/Game/Actor/AI/aiEnemyEscape.h
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#pragma once

#include "KingSystem/ActorSystem/actAiAi.h"

namespace uking::ai {

class EnemyEscape : public ksys::act::ai::Ai {
    SEAD_RTTI_OVERRIDE(EnemyEscape, ksys::act::ai::Ai)
public:
    explicit EnemyEscape(const InitArg& arg);
    ~EnemyEscape() override;

    void enter_(ksys::act::ai::InlineParamPack* params) override;
    void loadParams_() override;

protected:
};

}  // namespace uking::ai