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#include "Game/Actor/AI/aiEnemyFeintBattle.h"
namespace uking::ai {
EnemyFeintBattle::EnemyFeintBattle(const InitArg& arg) : EnemyBattle(arg) {}
EnemyFeintBattle::~EnemyFeintBattle() = default;
void EnemyFeintBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mIsAttackEnd_s, "IsAttackEnd");
}
} // namespace uking::ai
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