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#include "Game/Actor/AI/aiEnemyFortressChat.h"
namespace uking::ai {
EnemyFortressChat::EnemyFortressChat(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyFortressChat::~EnemyFortressChat() = default;
bool EnemyFortressChat::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyFortressChat::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyFortressChat::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyFortressChat::loadParams_() {
getStaticParam(&mNextPer_s, "NextPer");
getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit");
}
} // namespace uking::ai
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