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#include "Game/Actor/AI/aiEnemyHideShootingBattle.h"
namespace uking::ai {
EnemyHideShootingBattle::EnemyHideShootingBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyHideShootingBattle::~EnemyHideShootingBattle() = default;
void EnemyHideShootingBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyHideShootingBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyHideShootingBattle::loadParams_() {
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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