blob: 15acc43f47ba60f68811e0d3d57047a84c5b40e2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#include "Game/Actor/AI/aiEnemyLost.h"
namespace uking::ai {
EnemyLost::EnemyLost(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyLost::~EnemyLost() = default;
bool EnemyLost::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyLost::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyLost::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyLost::loadParams_() {
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mRailCheckInterval_s, "RailCheckInterval");
getStaticParam(&mSealForceReturn_s, "SealForceReturn");
getStaticParam(&mForceReturnNoCameraRad_s, "ForceReturnNoCameraRad");
}
} // namespace uking::ai
|