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#include "Game/Actor/AI/aiEnemyMoveToGround.h"
namespace uking::ai {
EnemyMoveToGround::EnemyMoveToGround(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyMoveToGround::~EnemyMoveToGround() = default;
bool EnemyMoveToGround::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyMoveToGround::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyMoveToGround::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyMoveToGround::loadParams_() {
getStaticParam(&mRetryTime_s, "RetryTime");
getStaticParam(&mAreaThreshold_s, "AreaThreshold");
getStaticParam(&mSearchRadius_s, "SearchRadius");
}
} // namespace uking::ai
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