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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyNormal : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyNormal, ksys::act::ai::Ai)
public:
explicit EnemyNormal(const InitArg& arg);
~EnemyNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// aitree_variable at offset 0x38
int* mPlayerSoundSealRefCount_a{};
// aitree_variable at offset 0x40
int* mSealNoPlayerAwnRequestCount_a{};
// static_param at offset 0x70
const int* mWeaponIdx_s{};
// static_param at offset 0x78
const int* mSoundLostTimer_s{};
// static_param at offset 0x80
const int* mNoActionReactTimeMin_s{};
// static_param at offset 0x88
const int* mNoActionReactTimeMax_s{};
// static_param at offset 0x90
const float* mTerritoryArea_s{};
// static_param at offset 0x98
const float* mNpcTerritoryArea_s{};
// static_param at offset 0xa0
const float* mNoPlayerTerritoryArea_s{};
// static_param at offset 0xa8
const float* mSpreadDist_s{};
// static_param at offset 0xb0
const float* mEnlargeAwnRatio_s{};
// static_param at offset 0xb8
const float* mNoticeTerrorLevel_s{};
// static_param at offset 0xc0
const float* mSpeadDist2_s{};
// static_param at offset 0xc8
const float* mHomePosRadius_s{};
// static_param at offset 0xd0
const float* mSubsTerritoryArea_s{};
// static_param at offset 0xd8
const float* mLostExtinguishFireDist_s{};
// static_param at offset 0xe0
const float* mShortRangeTerritoryArea_s{};
// static_param at offset 0xe8
const float* mCloseRangeTerritoryArea_s{};
// static_param at offset 0xf0
const float* mPressBreakObject_s{};
// static_param at offset 0xf8
const float* mTerritoryHeight_s{};
// static_param at offset 0x100
const bool* mIsMindDoubtTarget_s{};
// static_param at offset 0x108
sead::SafeString mFortressTag_s{};
// map_unit_param at offset 0x118
const float* mTerritoryArea_m{};
};
} // namespace uking::ai
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