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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyRangeKeepMove : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyRangeKeepMove, ksys::act::ai::Ai)
public:
explicit EnemyRangeKeepMove(const InitArg& arg);
~EnemyRangeKeepMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// aitree_variable at offset 0x38
void* mRefPosVibrateCheckerForAI_a{};
// aitree_variable at offset 0x40
void* mRefVelRotVibrateCheckerforAI_a{};
// static_param at offset 0x48
const int* mWeaponIdx_s{};
// static_param at offset 0x50
const int* mBackTimeMin_s{};
// static_param at offset 0x58
const int* mBackTimeMax_s{};
// static_param at offset 0x60
const int* mLeaveTimerMin_s{};
// static_param at offset 0x68
const int* mLeaveTimerMax_s{};
// static_param at offset 0x70
const int* mPosVibrateFrame_s{};
// static_param at offset 0x78
const int* mRotVelVibrateFrame_s{};
// static_param at offset 0x80
const float* mCloseDist_s{};
// static_param at offset 0x88
const float* mFarDist_s{};
// static_param at offset 0x90
const float* mOutDist_s{};
// static_param at offset 0x98
const float* mBaseDist_s{};
// static_param at offset 0xa0
const float* mSpaceDist_s{};
// static_param at offset 0xa8
const float* mSpaceAngle_s{};
// static_param at offset 0xb0
const bool* mIsCheckBack_s{};
// static_param at offset 0xb8
const bool* mIsCheckReachable_s{};
// static_param at offset 0xc0
const float* mNoMoveDist_s{};
};
} // namespace uking::ai
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