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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyRestraintCheckBattle : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyRestraintCheckBattle, ksys::act::ai::Ai)
public:
explicit EnemyRestraintCheckBattle(const InitArg& arg);
~EnemyRestraintCheckBattle() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mCheckInterval_s{};
// static_param at offset 0x40
const int* mCheckRandTime_s{};
// static_param at offset 0x48
const float* mCheckDist_s{};
// static_param at offset 0x50
const float* mCheckVmin_s{};
// static_param at offset 0x58
const float* mCheckVmax_s{};
// static_param at offset 0x60
const float* mCheckAngle_s{};
// static_param at offset 0x68
const bool* mIsResetInterval_s{};
};
} // namespace uking::ai
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